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| | Game (IEnumerable< string > turnTakerIdentifiers, bool isAdvanced=false, IDictionary< string, string > promoIdentifiers=null, int? randomSeed=null, bool isMultiplayer=false, SerializableRandom randomizer=null, HashSet< string > foilCardIdentifiers=null, IEnumerable< string > advancedIdentifiers=null, bool isChallenge=false, IEnumerable< string > challengeIdentifiers=null, string shieldIdentifier=null, IEnumerable< string > scionIdentifiers=null) |
| | Initializes a new instance of the Handelabra.Sentinels.Engine.Model.Game class.
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bool | AreNemeses (Card cardA, Card cardB) |
| | Find out if one card is the nemesis of the other.
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void | AssignPlayCardIndex (Card card) |
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TurnTaker | FindNextAfterTurnTaker (TurnTaker afterTurnTaker) |
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TurnTaker | FindNextTurnTaker () |
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IEnumerable< TurnPhase > | FindTurnPhases (Func< TurnPhase, bool > criteria) |
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| TurnTaker | FindTurnTaker (string identifier) |
| | Looks up a turn taker.
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IEnumerable< Card > | GetAllCards (bool realCardsOnly=true) |
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int | GetNextDecisionIdentifier () |
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bool | HasTurnTaker (TurnTaker taker) |
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| string | NameForTurnTakerIdentifier (string identifier) |
| | Returns a user visible name given a turn taker identifier. Can be used to look up names to display instead of {Identifier}. Works for any turn taker who has a deck definition. This supports the identifier having "'s" or "’s" at the end, and that will be returned as part of it. For mod decks not in the game, the identifier must be qualified.
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void | RemoveAllStatusEffects () |
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void | RemovePlayCardIndex (Card card) |
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TurnTaker | ReplaceTurnTaker (TurnTaker oldTurnTaker, string turnTakerIdentifier, string promoIdentifier, IEnumerable< string > promoSwappingIdentifiers=null, HashSet< string > foilIdentifiers=null) |
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TurnTaker | ReplaceTurnTaker (TurnTaker oldTurnTaker, TurnTaker newTurnTaker) |
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void | SetActiveTurnPhase (TurnPhase turnPhase, bool forceIncrementTurnIndex=false, bool fromPhaseEphemeral=false, bool incrementTurnPhaseIndex=true) |
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void | SetRound (int round) |
| | Only to be used for debug/testing purposes!
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void | StartGame () |
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| string | TitleForCardIdentifier (string identifier, bool allowPromoTitle=false) |
| | Returns a user visible title given a card identifier. Can be used to look up names to display instead of {Identifier}. Only works for cards in this game. This supports the identifier having "'s" or "’s" at the end, and that will be returned as part of it.
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string | ToStateString () |
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override string | ToString () |
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string | ToSummaryString () |
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TurnPhase | ActiveTurnPhase [get] |
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TurnTaker | ActiveTurnTaker [get] |
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List< BattleZone > | BattleZones [get] |
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IEnumerable< TurnTaker > | EnvironmentTurnTakers [get] |
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| IEnumerable< TurnTaker > | ExtraTurnTakers [get] |
| | Gets the list of extra turn takers that are not in the game, but are loaded for later.
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IEnumerable< string > | FoilCardIdentifiers [get] |
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bool | ForceIncrementTurnIndex [get, set] |
| | If this is true, then when EnterNextTurnPhase() is called it will increment the index. Used for InMediasRes.
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int | H [get] |
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bool | HasGameStarted [get] |
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IEnumerable< HeroTurnTaker > | HeroTurnTakers [get] |
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SerializableRandom | InitialRNG [get] |
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bool | IsAdvanced [get] |
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bool | IsChallenge [get] |
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bool | IsMultiplayer [get, set] |
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bool | IsOblivAeonMode [get] |
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bool | IsVillainTeamMode [get] |
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Journal | Journal [get] |
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int? | NextTurnIndex [get, set] |
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IEnumerable< string > | OblivAeonScionOrder [get] |
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string | OblivAeonStartingShield [get] |
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IEnumerable< Card > | OrderedCardsInPlay [get] |
| | Keeps an ongoing list of all the cards in play and the order they were played.
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TurnPhase | OverrideNextTurnPhase [get, set] |
| | If this is set, then when EnterNextTurnPhase() is called it will go directly to this turn phase. Used for skipping turns and immediately ending turns.
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string | PeriodicalObjectID [get, set] |
| | This is recorded for use by the Weekly One-Shots (game of the week) feature. We need to keep track of whether a game is part of that system so we can record awards at the end of the game.
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int? | RandomSeed [get] |
| | The specified random seed that the game was started with, if any.
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IEnumerable< TurnTaker > | RemovedTurnTakers [get] |
| | The list of turn takers who have been removed from the game.
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Random | RNG [get] |
| | The random number generator that should be used for all game-related things. Created when necessary.
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int | Round [get] |
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int | SavedModelVersion [get] |
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Dictionary< string, string > | StartingPromoIdentifiers [get] |
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IEnumerable< string > | StartingTurnTakerIdentifiers [get] |
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List< StatusEffect > | StatusEffects [get] |
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int? | TurnIndex [get] |
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int | TurnPhaseIndex [get] |
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IEnumerable< TurnTaker > | TurnTakers [get] |
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IEnumerable< TurnTaker > | VillainTurnTakers [get] |
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