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| Card (CardDefinition definition, TurnTaker owner, int instanceIndex, bool isFoilVersion=false, bool isAdvanced=false, bool isChallenge=false) |
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bool | DoKeywordsContain (IEnumerable< string > keywords, bool evenIfUnderCard=false, bool evenIfFaceDown=false) |
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bool | DoKeywordsContain (string keyword, bool evenIfUnderCard=false, bool evenIfFaceDown=false) |
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IEnumerable< Location > | FindLocationsWhere (Func< Location, bool > where) |
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TokenPool | FindTokenPool (string identifier) |
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void | GainHP (Card sourceCard, int amount, bool allowExceedMaxHP=false) |
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string | GetActivatableAbilityDescription (string abilityKey, int abilityIndex=0) |
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IEnumerable< Card > | GetAllNextToCards (bool recursive) |
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string | GetIncapacitatedAbilityButtonText (int powerIndex) |
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string | GetIncapacitatedAbilityDescription (int powerIndex) |
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IEnumerable< string > | GetKeywords (bool evenIfUnderCard=false, bool evenIfFaceDown=false) |
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int | GetNumberOfActivatableAbilities (string abilityKey=null) |
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string | GetPowerDescription (int powerIndex) |
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bool | HasActivatableAbility (string abilityKey=null) |
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bool | IsAtLocationRecursive (Location location) |
| | Returns whether or not this card is in the provided location, or is recursively in that location (for example, if it is next to a card at that location).
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bool | IsInLocation (Location location) |
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void | RemoveTarget () |
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void | RestoreHPToMaximum () |
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void | SetDefinition (CardDefinition definition) |
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void | SetFaceUp (bool faceUp) |
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void | SetFlipped (bool flipped) |
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| void | SetHitPoints (int amount) |
| | Sets the current HP of this card to the specified amount.
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void | SetIsBlank (bool isBlank) |
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void | SetIsPositionKnown (bool isPositionKnown) |
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| void | SetMaximumHP (int amount, bool alsoSetHP) |
| | Sets the maximum HP to a specific value. This function is typically used by villain card flips.
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void | SetNemesisIdentifiers (IEnumerable< string > nemesisIdentifiers) |
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void | SetNewOwner (TurnTaker tt) |
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void | SetOverrideIfReal (bool? overrideIfReal) |
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void | TakeDamage (int amount) |
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override string | ToString () |
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Location | AboveLocation [get] |
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IEnumerable< string > | AllPowers [get] |
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Func< bool > | AlternateTitleCriteria [get, set] |
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string | AlternateTitleOrTitle [get] |
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string | BackgroundColor [get] |
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BattleZone | BattleZone [get] |
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Location | BelowLocation [get] |
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IEnumerable< string > | CurrentPowers [get] |
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CardDefinition | Definition [get] |
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bool | HasGameText [get] |
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bool | HasNemesisIcons [get] |
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bool | HasPowers [get] |
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int? | HitPoints [get] |
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string | Identifier [get] |
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IEnumerable< CardDefinition.IncapacitatedAbilityDefinition > | IncapacitatedAbilities [get] |
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int | InstanceIndex [get] |
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bool | IsActive [get] |
| | An "Active" card is a character card that is not incapacitated or out of game.
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bool | IsActiveEnneadCharacter [get] |
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bool | IsAdept [get] |
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bool | IsAdvanced [get] |
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bool | IsAeonMan [get] |
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bool | IsAgent [get] |
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bool | IsAmmo [get] |
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bool | IsAnomaly [get] |
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bool | IsAntagonist [get] |
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bool | IsArrow [get] |
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bool | IsAttraction [get] |
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bool | IsBattleZoneCard [get] |
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bool | IsBeingDestroyed [get] |
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bool | IsBiome [get] |
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bool | IsBlank [get] |
| | Whether or not this card is currently Blank (caused by some other card effect)
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bool | IsBounty [get] |
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bool | IsBreach [get] |
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bool | IsBuilding [get] |
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bool | IsBurst [get] |
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bool | IsCantrip [get] |
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bool | IsCatastrophe [get] |
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bool | IsChallenge [get] |
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bool | IsCharacter [get] |
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bool | IsCitizen [get] |
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bool | IsCivilian [get] |
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bool | IsClone [get] |
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bool | IsClue [get] |
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bool | IsCohort [get] |
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bool | IsComponent [get] |
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bool | IsConcept [get] |
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bool | IsCondition [get] |
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bool | IsConflict [get] |
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bool | IsConstruct [get] |
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bool | IsCover [get] |
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bool | IsCraterApe [get] |
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bool | IsCrew [get] |
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bool | IsCultist [get] |
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bool | IsDemon [get] |
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bool | IsDevice [get] |
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bool | IsDistortion [get] |
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bool | IsDiversion [get] |
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bool | IsDoomsday [get] |
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bool | IsDoubleSided [get] |
| | Used by the view to determine if it should show a deck back image or something specific to the card.
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bool | IsDreadnaught [get] |
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bool | IsDrone [get] |
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bool | IsDrudge [get] |
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bool | IsDrug [get] |
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bool | IsElemental [get] |
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bool | IsEnneadCharacter [get] |
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bool | IsEnvironment [get] |
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bool | IsEnvironmentTarget [get] |
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| bool | IsFaceDownNonCharacter [get] |
| | Gets a value indicating whether this instance is a card that is face-down in play without a flip side.
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| bool | IsFaceUp [get] |
| | Gets a value indicating whether this instance is face up (in the deck).
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bool | IsFlagship [get] |
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bool | IsFleshchild [get] |
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bool | IsFlipped [get] |
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bool | IsFoilArtSameAsRegular [get] |
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bool | IsFoilVersion [get, set] |
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bool | IsForbidden [get] |
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bool | IsForm [get] |
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bool | IsFowl [get] |
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bool | IsFragment [get] |
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bool | IsFullCardWide [get] |
| | Used by the view to help determine card layouts.
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bool | IsGeneBoundReject [get] |
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bool | IsGladiator [get] |
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bool | IsGrue [get] |
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bool | IsGun [get] |
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bool | IsGunman [get] |
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bool | IsHandler [get] |
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bool | IsHardware [get] |
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bool | IsHarmony [get] |
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bool | IsHero [get] |
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bool | IsHeroCharacterCard [get] |
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bool | IsHeroTarget [get] |
| | Deprecated - Instead use CardController.IsHeroTarget()
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bool | IsHuge [get] |
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bool | IsHunterTech [get] |
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bool | IsImprint [get] |
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bool | IsIncapacitated [get] |
| | A helper that returns true if the card is a hero character card or villain team member and is flipped.
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bool | IsIncapacitatedOrOutOfGame [get] |
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bool | IsInDeck [get] |
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bool | IsInevitableDestructionCard [get] |
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bool | IsInGame [get] |
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bool | IsInHand [get] |
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bool | IsInmate [get] |
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bool | IsInPlay [get] |
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bool | IsInPlayAndHasGameText [get] |
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bool | IsInPlayAndNotUnderCard [get] |
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bool | IsInstrument [get] |
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| bool | IsInTheBox [get] |
| | Gets a value indicating whether this card is at the InTheBox location.
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bool | IsInTrash [get] |
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bool | IsJinx [get] |
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bool | IsJinxed [get] |
| | A hero is "Jinxed" if it has a "Jinx" card next to it.
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bool | IsKeeper [get] |
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bool | IsLeavingPlay [get] |
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bool | IsLemurian [get] |
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bool | IsLevel [get] |
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bool | IsLimited [get] |
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bool | IsLink [get] |
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bool | IsLocation [get] |
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bool | IsLucky [get] |
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bool | IsMaerynian [get] |
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bool | IsMagmarian [get] |
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bool | IsManifestation [get] |
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bool | IsMaster [get] |
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bool | IsMechanicalGolem [get] |
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bool | IsMelody [get] |
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bool | IsMinion [get] |
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bool | IsMissionCard [get] |
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bool | IsModContent [get] |
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bool | IsMode [get] |
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bool | IsModule [get] |
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bool | IsMomentum [get] |
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bool | IsMorlock [get] |
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bool | IsNemesis [get] |
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bool | IsNonEnvironmentTarget [get] |
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bool | IsNonVillainTarget [get] |
| | Deprecated - Instead use IsTarget && !CardController.IsVillainTarget()
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bool | IsNormal [get] |
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bool | IsObjective [get] |
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bool | IsOblivAeonCharacterCard [get] |
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bool | IsOffToTheSide [get] |
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bool | IsOneShot [get] |
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bool | IsOngoing [get] |
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| bool | IsOutOfGame [get] |
| | Gets a value indicating whether this card is at an out of game location (OutOfGame/InTheBox).
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bool | IsPlating [get] |
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bool | IsPosition [get] |
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bool | IsPositionKnown [get] |
| | Whether or not this card's position is currently known to the players.
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bool | IsPreserverArtifact [get] |
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bool | IsPrimevalLimb [get] |
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bool | IsPrimordialSeed [get] |
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bool | IsPrimordialTree [get] |
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bool | IsProjection [get] |
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bool | IsProletariat [get] |
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bool | IsPromoCard [get] |
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bool | IsRat [get] |
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bool | IsRealCard [get] |
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bool | IsRelic [get] |
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bool | IsResearcher [get] |
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bool | IsReward [get] |
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bool | IsRhythm [get] |
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bool | IsRoom [get] |
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bool | IsScion [get] |
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bool | IsScionCharacter [get] |
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bool | IsSecurity [get] |
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bool | IsShape [get] |
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bool | IsShield [get] |
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bool | IsSignature [get] |
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bool | IsSnare [get] |
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bool | IsSoftware [get] |
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bool | IsSoulPact [get] |
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bool | IsSpell [get] |
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bool | IsSpirit [get] |
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bool | IsStructure [get] |
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bool | IsStyle [get] |
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bool | IsSubject [get] |
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bool | IsSurge [get] |
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bool | IsTactic [get] |
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bool | IsTarget [get] |
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bool | IsTheScionReserve [get] |
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bool | IsThorathian [get] |
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bool | IsThug [get] |
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bool | IsTimePortal [get] |
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bool | IsTiny [get] |
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bool | IsTitle [get] |
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bool | IsTool [get] |
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bool | IsTorment [get] |
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bool | IsTrap [get] |
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bool | IsTreasure [get] |
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bool | IsTrial [get] |
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bool | IsTribunalAI [get] |
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bool | IsTunnel [get] |
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bool | IsUnderboss [get] |
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bool | IsUnderCard [get] |
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bool | IsVampire [get] |
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bool | IsVat [get] |
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bool | IsVictim [get] |
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bool | IsVillain [get] |
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bool | IsVillainCharacterCard [get] |
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bool | IsVillainTarget [get] |
| | Deprecated - Instead use CardController.IsVillainTarget()
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bool | IsVillainTeam [get] |
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bool | IsVillainTeamCharacter [get] |
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bool | IsVoidformHusk [get] |
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bool | IsVoodooPin [get] |
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bool | IsWeatherEffect [get] |
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bool | IsZombie [get] |
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DeckDefinition.DeckKind | Kind [get] |
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Location | Location [get, set] |
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int? | MagicNumber [get] |
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int? | MaximumHitPoints [get] |
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bool | MayRegainHPAboveMaxHP [get, set] |
| | A property, set by its controller, to indicate if this card is allowed to go above its max hit points or not. This needs to be in the model so that CardCriteria can evaluate it, and should be set in the Controller's constructor.
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string | ModNamespace [get] |
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Location | NativeDeck [get] |
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Location | NativeTrash [get] |
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IEnumerable< string > | NemesisIdentifiers [get] |
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Location | NextToLocation [get] |
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int | NumberOfPowers [get] |
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TurnTaker | Owner [get] |
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DeckDefinition | ParentDeck [get] |
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int? | PlayIndex [get, set] |
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string | PromoIdentifierOrIdentifier [get] |
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string | QualifiedIdentifier [get] |
| | The identifier of the Card including namespace if specified (i.e. for mod decks)
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string | QualifiedPromoIdentifierOrIdentifier [get] |
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Card | ResponsibleTarget [get] |
| | The responsible target is either this card if it is already a target, or the card's owner's character card (if any). This is so far only used for cards like Sucker Punch, in which although Sucker Punch technically destroyed a card, Tachyon's character card is the target responsible for it.
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string | SeriesIdentifier [get] |
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string | SharedIdentifier [get] |
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DeckDefinition.? DeckKind | TargetKind [get] |
| | Should only return a value if the target kind is specifically set.
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string | Title [get] |
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TokenPool[] | TokenPools [get] |
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Location | UnderLocation [get] |
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bool | UseScionCharacterCardStyle [get] |
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bool | WillBeDestroyed [get] |
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