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SotM Engine API
Class documentation for the Sentinels of the Multiverse Engine API.
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The model contains all of the information about the state of a game of Sentinels, including where cards are, HP and other values, and temporary (status) effects. More...
Enumerations | |
| enum | BeforeOrAfter { Before , After } |
| enum | CannotDealDamageReason { None , OutOfPlay , Incapacitated , Card , StatusEffect } |
| A reason why a card cannot deal damage. | |
| enum | DamageType { Cold , Energy , Fire , Infernal , Lightning , Melee , Projectile , Psychic , Radiant , Sonic , Toxic } |
| All damage in the game is of one of these types. | |
| enum | LocationName { Deck , Hand , PlayArea , Trash , NextToCard , UnderCard , Revealed , OutOfGame , SubDeck , SubPlayArea , OffToTheSide , Below , InPlayShuffle , InTheBox , SubTrash } |
| enum | Phase { Start , DrawCard , PlayCard , UseIncapacitatedAbility , UsePower , End , BeforeStart , AfterEnd , Unknown } |
| enum | StatusEffectPriority { High , Medium , Low } |
| enum | TriggerType { ActivateTriggers , AddStatusEffectToDamage , AddTokensToPool , AddTrigger , CancelAction , ChangeDamageType , ChangePhaseOrder , HiddenLast , ChangePostDestroyDestination , CreateStatusEffect , DealDamage , DestroyCard , DestroyCardIfZeroOrLessHitPoints , DiscardCard , DrawCard , EnneadAnhkEffect , EnneadElementsEffect , EnneadSunEffect , FirstTrigger , FlipCard , GainHP , GameOver , Hidden , ImmuneToDamage , IncreaseHPGain , InhibitCard , IncreaseDamage , IncreasePowerNumberOfUses , IncreasePhaseActionCount , MakeDamageIrreducible , MakeDamageNotRedirectable , MakeDamageUnincreasable , MakeImmuneToDamage , ModifyDamageAmount , ModifyHPGain , ModifyNumeral , ModifyStatusEffect , ReduceDamageLimited , ReduceDamageOneUse , ModifyTokens , MoveCard , Other , PlayCard , PhaseChange , PreventPhaseAction , PutIntoPlay , PutOnDeck , RedirectDamage , ReduceDamage , ReduceHPGain , ReducePhaseActionCount , RemoveDecision , RemoveFromGame , RemoveTarget , RemoveTrigger , RevealCard , SelectDamageType , SetPhaseActionCount , ShowMessage , ShuffleCardIntoDeck , ShuffleCards , ShuffleDeck , ShuffleTrashIntoDeck , SkipPhase , SkipTurn , UsePower , WouldBeDealtDamage , WouldGainHP , PretendGameOver , DestroySelf } |
The model contains all of the information about the state of a game of Sentinels, including where cards are, HP and other values, and temporary (status) effects.