|
SotM Engine API
Class documentation for the Sentinels of the Multiverse Engine API.
|
This is the complete list of members for Game, including all inherited members.
| ActiveTurnPhase (defined in Game) | Game | |
| ActiveTurnTaker (defined in Game) | Game | |
| AreNemeses(Card cardA, Card cardB) | Game | inline |
| AssignPlayCardIndex(Card card) (defined in Game) | Game | inline |
| BattleZones (defined in Game) | Game | |
| CurrentModelVersion (defined in Game) | Game | static |
| EnvironmentTurnTakers (defined in Game) | Game | |
| ExtraTurnTakers | Game | |
| FindNextAfterTurnTaker(TurnTaker afterTurnTaker) (defined in Game) | Game | inline |
| FindNextTurnTaker() (defined in Game) | Game | inline |
| FindTurnPhases(Func< TurnPhase, bool > criteria) (defined in Game) | Game | inline |
| FindTurnTaker(string identifier) | Game | inline |
| FoilCardIdentifiers (defined in Game) | Game | |
| ForceIncrementTurnIndex | Game | |
| Game(IEnumerable< string > turnTakerIdentifiers, bool isAdvanced=false, IDictionary< string, string > promoIdentifiers=null, int? randomSeed=null, bool isMultiplayer=false, SerializableRandom randomizer=null, HashSet< string > foilCardIdentifiers=null, IEnumerable< string > advancedIdentifiers=null, bool isChallenge=false, IEnumerable< string > challengeIdentifiers=null, string shieldIdentifier=null, IEnumerable< string > scionIdentifiers=null) | Game | inline |
| GetAllCards(bool realCardsOnly=true) (defined in Game) | Game | inline |
| GetNextDecisionIdentifier() (defined in Game) | Game | inline |
| H (defined in Game) | Game | |
| HasGameStarted (defined in Game) | Game | |
| HasTurnTaker(TurnTaker taker) (defined in Game) | Game | inline |
| HeroTurnTakers (defined in Game) | Game | |
| InitialRNG (defined in Game) | Game | |
| IsAdvanced (defined in Game) | Game | |
| IsChallenge (defined in Game) | Game | |
| IsMultiplayer (defined in Game) | Game | |
| IsOblivAeonMode (defined in Game) | Game | |
| IsVillainTeamMode (defined in Game) | Game | |
| Journal (defined in Game) | Game | |
| NameForTurnTakerIdentifier(string identifier) | Game | inline |
| NextTurnIndex (defined in Game) | Game | |
| OblivAeonScionOrder (defined in Game) | Game | |
| OblivAeonStartingShield (defined in Game) | Game | |
| OrderedCardsInPlay | Game | |
| OverrideNextTurnPhase | Game | |
| PeriodicalObjectID | Game | |
| RandomSeed | Game | |
| RemoveAllStatusEffects() (defined in Game) | Game | inline |
| RemovedTurnTakers | Game | |
| RemovePlayCardIndex(Card card) (defined in Game) | Game | inline |
| ReplaceTurnTaker(TurnTaker oldTurnTaker, string turnTakerIdentifier, string promoIdentifier, IEnumerable< string > promoSwappingIdentifiers=null, HashSet< string > foilIdentifiers=null) (defined in Game) | Game | inline |
| ReplaceTurnTaker(TurnTaker oldTurnTaker, TurnTaker newTurnTaker) (defined in Game) | Game | inline |
| RNG | Game | |
| Round (defined in Game) | Game | |
| SavedModelVersion (defined in Game) | Game | |
| SetActiveTurnPhase(TurnPhase turnPhase, bool forceIncrementTurnIndex=false, bool fromPhaseEphemeral=false, bool incrementTurnPhaseIndex=true) (defined in Game) | Game | inline |
| SetRound(int round) | Game | inline |
| StartGame() (defined in Game) | Game | inline |
| StartingPromoIdentifiers (defined in Game) | Game | |
| StartingTurnTakerIdentifiers (defined in Game) | Game | |
| StatusEffects (defined in Game) | Game | |
| TitleForCardIdentifier(string identifier, bool allowPromoTitle=false) | Game | inline |
| ToStateString() (defined in Game) | Game | inline |
| ToString() (defined in Game) | Game | inline |
| ToSummaryString() (defined in Game) | Game | inline |
| TurnIndex (defined in Game) | Game | |
| TurnPhaseIndex (defined in Game) | Game | |
| TurnTakers (defined in Game) | Game | |
| VillainTurnTakers (defined in Game) | Game |