SotM Engine API
Class documentation for the Sentinels of the Multiverse Engine API.
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Game Member List

This is the complete list of members for Game, including all inherited members.

ActiveTurnPhase (defined in Game)Game
ActiveTurnTaker (defined in Game)Game
AreNemeses(Card cardA, Card cardB)Gameinline
AssignPlayCardIndex(Card card) (defined in Game)Gameinline
BattleZones (defined in Game)Game
CurrentModelVersion (defined in Game)Gamestatic
EnvironmentTurnTakers (defined in Game)Game
ExtraTurnTakersGame
FindNextAfterTurnTaker(TurnTaker afterTurnTaker) (defined in Game)Gameinline
FindNextTurnTaker() (defined in Game)Gameinline
FindTurnPhases(Func< TurnPhase, bool > criteria) (defined in Game)Gameinline
FindTurnTaker(string identifier)Gameinline
FoilCardIdentifiers (defined in Game)Game
ForceIncrementTurnIndexGame
Game(IEnumerable< string > turnTakerIdentifiers, bool isAdvanced=false, IDictionary< string, string > promoIdentifiers=null, int? randomSeed=null, bool isMultiplayer=false, SerializableRandom randomizer=null, HashSet< string > foilCardIdentifiers=null, IEnumerable< string > advancedIdentifiers=null, bool isChallenge=false, IEnumerable< string > challengeIdentifiers=null, string shieldIdentifier=null, IEnumerable< string > scionIdentifiers=null)Gameinline
GetAllCards(bool realCardsOnly=true) (defined in Game)Gameinline
GetNextDecisionIdentifier() (defined in Game)Gameinline
H (defined in Game)Game
HasGameStarted (defined in Game)Game
HasTurnTaker(TurnTaker taker) (defined in Game)Gameinline
HeroTurnTakers (defined in Game)Game
InitialRNG (defined in Game)Game
IsAdvanced (defined in Game)Game
IsChallenge (defined in Game)Game
IsMultiplayer (defined in Game)Game
IsOblivAeonMode (defined in Game)Game
IsVillainTeamMode (defined in Game)Game
Journal (defined in Game)Game
NameForTurnTakerIdentifier(string identifier)Gameinline
NextTurnIndex (defined in Game)Game
OblivAeonScionOrder (defined in Game)Game
OblivAeonStartingShield (defined in Game)Game
OrderedCardsInPlayGame
OverrideNextTurnPhaseGame
PeriodicalObjectIDGame
RandomSeedGame
RemoveAllStatusEffects() (defined in Game)Gameinline
RemovedTurnTakersGame
RemovePlayCardIndex(Card card) (defined in Game)Gameinline
ReplaceTurnTaker(TurnTaker oldTurnTaker, string turnTakerIdentifier, string promoIdentifier, IEnumerable< string > promoSwappingIdentifiers=null, HashSet< string > foilIdentifiers=null) (defined in Game)Gameinline
ReplaceTurnTaker(TurnTaker oldTurnTaker, TurnTaker newTurnTaker) (defined in Game)Gameinline
RNGGame
Round (defined in Game)Game
SavedModelVersion (defined in Game)Game
SetActiveTurnPhase(TurnPhase turnPhase, bool forceIncrementTurnIndex=false, bool fromPhaseEphemeral=false, bool incrementTurnPhaseIndex=true) (defined in Game)Gameinline
SetRound(int round)Gameinline
StartGame() (defined in Game)Gameinline
StartingPromoIdentifiers (defined in Game)Game
StartingTurnTakerIdentifiers (defined in Game)Game
StatusEffects (defined in Game)Game
TitleForCardIdentifier(string identifier, bool allowPromoTitle=false)Gameinline
ToStateString() (defined in Game)Gameinline
ToString() (defined in Game)Gameinline
ToSummaryString() (defined in Game)Gameinline
TurnIndex (defined in Game)Game
TurnPhaseIndex (defined in Game)Game
TurnTakers (defined in Game)Game
VillainTurnTakers (defined in Game)Game