SotM Engine API
Class documentation for the Sentinels of the Multiverse Engine API.
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123456]
 NHandelabraHandelabra Games makes digital adaptations of great tabletop games. This high level namespace contains handy things used across all of our games
 NSentinelsThe greatest cooperative, fixed-deck, comic book themed card game in the Multiverse!
 NEngineThe Sentinels Engine uses the Model-View-Controller design pattern. Namespaces below this are one of those
 NControllerThe controller contains the logic of the game, including game rules and what each individual card in the game does
 NModelThe model contains all of the information about the state of a game of Sentinels, including where cards are, HP and other values, and temporary (status) effects
 CTargetRemovedExpiryCriteriaNOTE: The namespace for this class is incorrect but cannot be fixed because it's serialized (and would break loading old save games)
 CTurnTakerCriteriaNOTE: The namespace for this class is incorrect but cannot be fixed because it's serialized (and would break loading old save games)
 CRandomFacadeA drop-in for System.Random that really uses SerializableRandom
 CReferenceEqualityComparer
 CSerializableRandomA replacement for System.Random that can be serialized in .NET Framework 4 and above
 CSerializableRandomDeserializationBinderUse this binder to translate old save files with System.Random to SerializableRandom