SotM Engine API
Class documentation for the Sentinels of the Multiverse Engine API.
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Here is a list of all documented class members with links to the class documentation for each member:
- s -
SelectADeck() :
GameController
SelectAndActivateAbility() :
GameController
SelectAndDestroyCard() :
GameController
SelectAndDestroyCards() :
GameController
SelectAndDiscardCard() :
GameController
SelectAndDiscardCards() :
GameController
SelectAndFlipCards() :
GameController
SelectAndGainHP() :
GameController
SelectAndMoveCard() :
GameController
SelectAndPerformFunction() :
GameController
SelectAndPlayCard() :
GameController
SelectAndPlayCardFromHand() :
GameController
SelectAndPlayCardsFromHand() :
GameController
SelectAndPlayTopCardOfTrash() :
GameController
SelectAndRegainReward() :
GameController
SelectAndReturnCards() :
GameController
SelectAndShuffleTrashIntoDeck() :
GameController
SelectAndUnincapacitateHero() :
GameController
SelectAndUnincapacitateHeroCharacter() :
GameController
SelectAndUseIncapacitatedAbility() :
GameController
SelectAndUsePower() :
GameController
SelectAndUsePowerEx() :
GameController
SelectATrash() :
GameController
SelectCardAndDoAction() :
GameController
SelectCardAndDoAction_ManyPlayers() :
GameController
SelectCardAndStoreResults() :
GameController
SelectCardDecisions :
SelectCardsDecision
,
SelectTurnTakersDecision
SelectCardFromLocationAndMoveIt() :
GameController
SelectCardsAndDoAction() :
GameController
SelectCardsAndPerformFunction() :
GameController
SelectCardsAndStoreResults() :
GameController
SelectCardsFromLocationAndMoveThem() :
GameController
SelectDamageType() :
GameController
SelectFromBox() :
GameController
SelectFunction_ManyPlayers() :
GameController
SelectHeroAndIncreaseNextDamageDealt() :
GameController
SelectHeroAndReduceNextDamageTaken() :
GameController
SelectHeroCharacterCard() :
GameController
SelectHeroToDestroyTheirCard() :
GameController
SelectHeroToDiscardCard() :
GameController
SelectHeroToDiscardCards() :
GameController
SelectHeroToDiscardTheirHand() :
GameController
SelectHeroToDrawCard() :
GameController
SelectHeroToDrawCards() :
GameController
SelectHeroToMoveCard() :
GameController
SelectHeroToMoveCardEx() :
GameController
SelectHeroToMoveCardFromTrash() :
GameController
SelectHeroToPlayCard() :
GameController
SelectHeroToPlayCards() :
GameController
SelectHeroToSelectTargetAndDealDamage() :
GameController
SelectHeroToUsePower() :
GameController
SelectHeroTurnTaker() :
GameController
SelectIncapacitatedHeroAndUseAbility() :
GameController
SelectLocation() :
GameController
SelectLocationAndDoAction() :
GameController
SelectLocationAndMoveCard() :
GameController
SelectLocationsAndDoAction() :
GameController
SelectMoveCardDestination() :
GameController
SelectMoveCardDestinationEx() :
GameController
SelectNumber() :
GameController
SelectNumberEx() :
GameController
SelectPhase() :
GameController
SelectTargetAndIncreaseNextDamage() :
GameController
SelectTargetAndRedirectDamage() :
GameController
SelectTargetAndStoreResults() :
GameController
SelectTargetsAndDealDamage() :
GameController
SelectTargetsAndDealMultipleInstancesOfDamage() :
CardController
SelectTargetsToDealDamageToSelf() :
GameController
SelectTurnTaker() :
GameController
SelectTurnTakerAndDoAction() :
GameController
SelectTurnTakersAndDoAction() :
GameController
SelectTurnTakersAndDoActionEx() :
GameController
SelectWord() :
GameController
SelfDestructTrigger() :
SelfDestructTrigger
SendMessageAction() :
GameController
SendMessageEvent() :
GameController
SequenceIndex :
DecisionBase
,
IDecision
SetActiveTurnTaker() :
GameController
SetCardPropertyToTrueIfRealAction() :
CardController
SetCardSourceLimitation() :
CardController
SetCharacterCard() :
TurnTaker
SetHitPoints() :
Card
SetHP() :
GameController
SetMaximumHP() :
Card
SetPersistentValueInView() :
GameController
SetPhaseActionCount() :
GameController
SetPhaseActionCountBasedOnNumberOfMatchingCards() :
GameController
SetPhaseActionCountBaseStatusEffect() :
SetPhaseActionCountBaseStatusEffect
SetPretendGameOver() :
GameController
SetPretendMode() :
GameController
SetRound() :
Game
SetToHitPoints :
UnincapacitateHeroAction
SetTurnPhase() :
GameController
SetVillainAsDefeated() :
GameController
ShouldAutoDecideHighestLowestHP() :
GameController
ShouldAutoDecideTurnTakersWithMostFewest() :
GameController
ShouldBeDestroyedNow() :
CardController
ShouldChangeCutout() :
CharacterCardController
,
HeroCharacterCardController
ShouldDrawTwoCardsInsteadOfOne() :
GameController
ShouldIncapacitatedHeroesLoseTheGame :
GameController
ShouldInterceptPreventedCardDestruction() :
GameController
ShowHeroWithFewestCards() :
SpecialStringMaker
ShowHeroWithMostCards() :
SpecialStringMaker
ShowIfFaceUpAndInDeck() :
SpecialStringMaker
ShowIfLimitedAndInPlay() :
SpecialStringMaker
ShowMessage :
MoveCardDestination
ShowOutput :
GameAction
ShowTokenPool() :
SpecialStringMaker
ShuffleCardIntoLocation() :
GameController
ShuffleCardsInPlayArea() :
GameController
ShuffleCardsIntoLocation() :
GameController
ShuffleLocation() :
GameController
ShuffleTrashIntoDeck() :
GameController
Skip() :
DecisionBase
,
IDecision
SkipToNextTurn() :
GameController
SkipToTurnPhase() :
GameController
SkipToTurnTakerTurn() :
GameController
SourceAction :
ExpireStatusEffectAction
SourceLimitation :
CardSource
SourcePlayIndex :
OnPhaseChangeStatusEffect
StartCoroutine :
GameController
StartGame() :
GameController
StatusEffectControllers :
GameController
StatusEffectManager :
GameController
Strings :
CustomDecisionText
SupportsPromoSwapping :
DeckDefinition
SwapOutAnObjective() :
GameController
SwitchBattleZone() :
GameController
SwitchCards() :
GameController
SwitchCardsAtLocations() :
GameController
Sentinels of the Multiverse: The Video Game
is Copyright © 2014-2024 Handelabra Games Inc. Generated on Mon Oct 28 2024 12:19:30 for SotM Engine API by
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