Here is a list of all documented properties with links to the class documentation for each member:
- i -
- IgnoreBattleZone : ITrigger, Trigger< T >
- IncapacitationCardController : HeroTurnTakerController
- Index : DecisionBase, YesNoDecision
- InitialCharacterCardIdentifier : TurnTaker
- InitialCharacterCardIdentifiers : TurnTaker
- InterruptActions : SkipToTurnPhaseAction
- IsActionOptional : ITrigger, Trigger< T >
- IsActive : Card
- IsBlank : Card
- IsConditionalOnSimilar : ITrigger, Trigger< T >
- IsContributionFromCardSource : Power
- IsDecisionBetweenTypes : ChangeDamageTypeTrigger
- IsDeck : Location
- IsDoubleSided : Card
- IsEphemeral : SkipToTurnPhaseAction
- IsFaceDownNonCharacter : Card
- IsFaceUp : Card
- IsFullCardWide : Card
- IsGameOver : GameController
- IsHeroPlayAreaRecursive : Location
- IsHeroTarget : Card
- IsIncapacitated : Card
- IsInGame : TurnTaker
- IsInnatePower : Power
- IsInTheBox : Card, Location
- IsJinxed : Card
- IsNemesisEffect : IncreaseDamageAction, IncreaseDamageTrigger
- IsNonVillainTarget : Card
- IsOblivAeonMode : GameController
- IsOutOfGame : Card, Location
- IsPlayer : TurnTakerController, TurnTaker
- IsPositionKnown : Card
- IsPretendGameOver : GameController
- IsPreventEffect : CancelAction
- IsRealGameOver : GameController
- IsRedundant : CancelAction, ChangeDamageTypeAction, GameAction, IncreaseDamageAction, ReduceDamageAction, SetPhaseActionCountAction
- IsResolved : DealDamageAction
- IsTargetSameBeforeAndAfterDamage : DealDamageAction
- IsTrash : Location
- IsValid : DeckDefinition
- IsVillainTarget : Card