Here is a list of all documented class members with links to the class documentation for each member:
- i -
- Identifier : CutoutInfo
- IgnoreBattleZone : ITrigger, Trigger< T >
- ImmediatelyEndTurn() : GameController
- ImmuneToDamage() : GameController
- ImmuneToDamageResponse() : CardController
- IncapacitationCardController : HeroTurnTakerController
- IncreaseDamage() : GameController
- IncreaseHPGain() : GameController
- IncreasePhaseActionCount() : GameController
- IncreasePowerNumberOfUses() : GameController
- IncrementAchievement() : GameController
- Index : DecisionBase, YesNoDecision
- InitialCharacterCardIdentifier : TurnTaker
- InitialCharacterCardIdentifiers : TurnTaker
- InterruptActions : SkipToTurnPhaseAction
- IsActionConditionForRedirect() : CardController
- IsActionOptional : ITrigger, Trigger< T >
- IsActive : Card
- IsAtLocationRecursive() : Card
- IsBlank : Card
- IsCardIndestructible() : GameController
- IsCardInPlayAndNotUnderCard() : GameController
- IsCardLocationVisibleToSource() : GameController
- IsCardVisibleToCardSource() : GameController
- IsConditionalOnSimilar : ITrigger, Trigger< T >
- IsContributionFromCardSource : Power
- IsDecisionBetweenTypes : ChangeDamageTypeTrigger
- IsDeck : Location
- IsDoubleSided : Card
- IsEffect : CutoutInfo
- IsEphemeral : SkipToTurnPhaseAction
- IsEquipment() : GameController
- IsFaceDownNonCharacter : Card
- IsFaceUp : Card
- IsFastCoroutinesSet() : GameController
- IsFullCardWide : Card
- IsGameOver : GameController
- IsGameWinnable() : GameController
- IsHeroActiveInThisGame() : CardController
- IsHeroCharacterCard() : CardController
- IsHeroPlayAreaRecursive : Location
- IsHeroTarget : Card
- IsHighestHitPointsUnique() : GameController
- IsIncapacitated : Card
- IsInCardControllerList() : GameController
- IsInGame : TurnTaker
- IsInhibited() : GameController
- IsInnatePower : Power
- IsInTheBox : Card, Location
- IsJinxed : Card
- IsLeavingPlay() : GameController
- IsLimitedAndInPlay() : GameController
- IsLocationVisibleToSource() : GameController
- IsLowestHitPointsUnique() : GameController
- IsMechanicalGolem() : GameController
- IsNemesisEffect : IncreaseDamageAction, IncreaseDamageTrigger
- IsNonVillainTarget : Card
- IsOblivAeonMode : GameController
- IsOngoing() : GameController
- IsOnlyIncapacitatedHero() : GameController
- IsOnlyNonIncapacitatedHero() : GameController
- IsOutOfGame : Card, Location
- IsPlayAreaOf() : Location
- IsPlayAreaVisibleToActiveTurnTaker() : GameController
- IsPlayer : TurnTakerController, TurnTaker
- IsPositionKnown : Card
- IsPretendGameOver : GameController
- IsPreventEffect : CancelAction
- IsPromoCardUnlockableThisGame() : GameController
- IsPromoCardUnlocked() : GameController
- IsRealGameOver : GameController
- IsRedundant : CancelAction, ChangeDamageTypeAction, GameAction, IncreaseDamageAction, ReduceDamageAction, SetPhaseActionCountAction
- IsResolved : DealDamageAction
- IsSingular() : CardCriteria
- IsTargetSameBeforeAndAfterDamage : DealDamageAction
- IsThisCardNextToCard() : CardController
- IsTransientRedirect() : DamagePreviewResult
- IsTrash : Location
- IsTurnTakerActiveInThisGame() : CardController
- IsTurnTakerInGame() : GameController
- IsTurnTakerVisibleToCardSource() : GameController
- IsValid : DeckDefinition
- IsVillainTarget : Card