Here is a list of all documented class members with links to the class documentation for each member:
- d -
- DamagedCutoutThreshold : HeroCharacterCardController
- DamageSource : FlipCardJournalEntry
- DealDamage() : CardController, GameController
- DealDamageOrDestroyThisCardResponse() : CardController
- DealDamageToHighestHP() : CardController
- DealDamageToLowestHP() : CardController
- DealDamageToLowestHPEx() : CardController
- DealDamageToSelf() : GameController
- DealDamageToTarget() : GameController
- DecisionIdentifier : DecisionBase, IDecision
- DecisionMaker : GameAction
- DecisionSources : CardSource, GameAction
- Depth : CutoutInfo
- DestroyAnyCardsThatShouldBeDestroyed() : GameController
- DestroyAttempted() : CardController, CharacterCardWithIncapacitationController
- DestroyCard() : GameController
- DestroyCards() : GameController
- DestroyThisCardResponse() : CardController
- DetermineIfGivenCardIsTargetWithLowestOrHighestHitPoints() : CardController
- DeterminePlayLocation() : CardController
- DetermineTurnTakersWithMostOrFewest() : GameController
- DidAnswerNo() : GameController
- DidAnswerYes() : GameController
- DidDrawCards() : CardController
- DiscardCard() : GameController
- DiscardCards() : GameController
- DiscardHand() : GameController
- DiscardTopCard() : GameController
- DiscardTopCards() : GameController
- DiscardTopCardsOfDecks() : GameController
- DiscardTopCardsOfLocations() : GameController
- DoAction() : CardController, GameController
- DoAnyCardsPreventAction< T >() : GameController
- DoAnyTriggersRespondToAction() : GameController
- DoesAnyCardControllerMakeAnotherCardIndestructible() : CardController, GameController
- DoesAnyCardPreventCardFromBeingPlayed() : GameController
- DoesCardContainKeyword() : GameController
- DoesCardGetReplaced() : GameController
- DoesCardPreventSelectionOfCharacter() : GameController
- DoesCardPreventSelectionOfCharacterEx() : GameController
- DoesCardSourceGetReplaced() : GameController
- DoesDealDamage : StatusEffect
- DoesFirstCardAffectSecondCard() : ChangeDamageTypeAction, DealDamageAction, DestroyCardAction, GainHPAction, GameAction, IncreaseDamageAction, MakeDamageIrreducibleAction, MakeDamageNotRedirectableAction, MakeDamageUnincreasableAction, MakeDecisionAction, ModifyDealDamageAction, MoveCardAction
- DoesFirstTurnTakerAffectSecondTurnTaker() : DrawCardAction, GameAction, IncreasePhaseActionCountAction, RevealCardsAction
- DoesHaveActivePlayMethod : CardController
- DoesHaveSameVillainsNowAsWhenCreated() : GameController
- DoesNotEnterPlay : MoveCardAction
- DoesTurnTakerControllerGetReplaced() : GameController
- DoesVisibleLocationMatchCriteria() : GameController
- DoneRoundOfDamage() : GameController
- DoNothing() : CardController, GameController
- DrawACardOrPlayACard() : CardController
- DrawCard() : GameController
- DrawCards() : GameController
- DrawCardsEx() : GameController
- DynamicFollowUpDamageInformation : SelectTargetDecision
- DynamicNumberOfTimes : SelectTargetDecision