SotM Engine API
Class documentation for the Sentinels of the Multiverse Engine API.
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Trigger< T > Member List

This is the complete list of members for Trigger< T >, including all inherited members.

ActionDescriptions (defined in Trigger< T >)Trigger< T >
ActionPerformed(GameAction action) (defined in Trigger< T >)Trigger< T >inline
ActionType (defined in Trigger< T >)Trigger< T >
AddAssociatedTrigger(ITrigger trigger) (defined in Trigger< T >)Trigger< T >inline
AssociatedTriggersTrigger< T >
AttachAssociatedCardSources(bool attachTriggerToo) (defined in Trigger< T >)Trigger< T >inlineprotected
CardSource (defined in Trigger< T >)Trigger< T >
CheckActionAgainstCriteria(T action) (defined in Trigger< T >)Trigger< T >inlineprotectedvirtual
Clone() (defined in Trigger< T >)Trigger< T >inlinevirtual
CompareTo(ITrigger otherTrigger) (defined in Trigger< T >)Trigger< T >inline
CopyingCardController (defined in Trigger< T >)Trigger< T >
Criteria (defined in Trigger< T >)Trigger< T >
DoesMatchTypeAndCriteria(GameAction action) (defined in Trigger< T >)Trigger< T >inlinevirtual
GameController (defined in Trigger< T >)Trigger< T >
IgnoreBattleZoneTrigger< T >
Index (defined in Trigger< T >)Trigger< T >
IsActionOptionalTrigger< T >
IsConditionalOnSimilarTrigger< T >
IsOutOfPlayTrigger (defined in Trigger< T >)Trigger< T >
IsStatusEffect (defined in Trigger< T >)Trigger< T >
OrderMattersTrigger< T >
PriorityTrigger< T >
RequireActionSuccess (defined in Trigger< T >)Trigger< T >
RespondEvenIfPlayedAfterAction (defined in Trigger< T >)Trigger< T >
Response (defined in Trigger< T >)Trigger< T >
SetCopyingCardController(CardController copyingCardController) (defined in Trigger< T >)Trigger< T >inline
SourceString (defined in Trigger< T >)Trigger< T >
StatusEffect (defined in Trigger< T >)Trigger< T >
Timing (defined in Trigger< T >)Trigger< T >
ToString() (defined in Trigger< T >)Trigger< T >inline
Trigger(GameController gameController, Func< T, bool > criteria, Func< T, IEnumerator > response, IEnumerable< TriggerType > types, TriggerTiming timing, CardSource cardSource, IEnumerable< ActionDescription > actionDescriptions=null, bool isConditional=false, bool requireActionSuccess=true, bool? isActionOptional=null, bool outOfPlayTrigger=false, bool? orderMatters=null, TriggerPriority? priority=null, bool ignoreBattleZone=false, bool respondEvenIfPlayedAfterAction=false, CardController copyingCardController=null) (defined in Trigger< T >)Trigger< T >inline
Types (defined in Trigger< T >)Trigger< T >
UnattachAssociatedCardSources(bool removeTriggerToo) (defined in Trigger< T >)Trigger< T >inlineprotected
UseUnityCoroutines (defined in Trigger< T >)Trigger< T >